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Nabrof.
12-04-2010, 05:09 AM
I've been recently reading a book which covers almost every aspect of D-day down to everything :book:, here are a few things i've come up with to ask regarding this game:
In this book, due to how close the C-47s were flying, one man's 'chute got caught on the wing of a passing C-47 and was hung up there as the plane continued flying, is this something which may happen in the game, getting struck by passing planes, your parachute getting caught on one, etc. Will your parachute work almost as a ragdoll when you land? Will it catch on anything that the canopy covers as you fall, such as trees, buildings, poles etc. Something which may, or may not have been answered, can you surrender, or be taken prisoner? Can you yourself take prisoners? While sitting/standing in a C-47, waiting to jump, can flak pass through the plane and wound, or kill you? If your plane is struck, and is going down, are you still capable of jumping if your plane hasn't gone into too steep of a dive? I'm sure there are plenty more aspects i've forgotten to cover, but i'll leave it at this. :gossip:

RonanHayes
02-14-2011, 12:47 PM
Whats the name of the book? I would be interested in having a read.

Regarding the chute, it's not something that we have considered. The chute itself is an object which has it's own set of properties. If a unit collides with an object be it a building or flying plane then it would have reaction. Same can be said for the chute as it's an object, this particular scenario would need to be tested as I think in it's current form it would look a bit rubbish.

As the chute is it's own object it can get caught on objects and how it reacts will be defined by a set of properties.

Yes hypothetically you can surrender [When the feature is implemented]
Yes hypothetically you can be taken prisoner [When the feature is implemented]
Yes hypothetically you can take prisoners [When the feature is implemented]

Yes the planes can be hit, you can be injured, you can be killed.
At any point you can try and jump, if others are in your way you can try and push through or unhook and run through... if the plane is diving you can still jump it will be far more difficult, but if you can reach the door then you can jump.

If someone is infront of you, then you can push them... this can be applied to someone standing at the door.

If you want you can try and shoot others in the plane as well, or you can try and shoot at other planes.

The key thing to remember is that the game is driven by properties and how certain scenarios play out depend on how these properties interact with each other.

ZBrisk
03-22-2011, 07:53 AM
Yes you can surrender

What incentive is there for this? How can morale work with human players? Will it follow the design principle of symmetry between human and AI players?

RonanHayes
03-22-2011, 12:02 PM
Very little.

Basically every player will have their own personal graveyard. This is basically a graveyard for all the units they have controlled and died with. Or in the case when they are higher ranking the units who have died under their command.

This graveyard is visible as the menu screen, and other players would hopefully be able to inspect other users stats.

This might help some people do the right thing.

smith1215
03-26-2011, 04:12 PM
That would be a very cool feature and I hope it is implemented!

Lucan
04-03-2011, 07:45 PM
Very little.

Basically every player will have their own personal graveyard. This is basically a graveyard for all the units they have controlled and died with. Or in the case when they are higher ranking the units who have died under their command.

This graveyard is visible as the menu screen, and other players would hopefully be able to inspect other users stats.

This might help some people do the right thing.

That sounds really cool.

ipappwidthz
04-07-2011, 08:23 AM
Yes you can surrender
Yes you can be taken prisoner
Yes you can take prisoners


By "can" you mean hypothetically at some point in the future this will be possible, correct?

Versus the traditional sense of "right now, currently, its possible to surrender, take prisoners, and be taken prisoner in the Operation Overlord game which I am currently making."

ipappwidthz
04-07-2011, 08:26 AM
Basically every player will have their own personal graveyard. This is basically a graveyard for all the units they have controlled and died with.

Will you be able to see their grieving family members visit them in the graveyard? Will you be able to attend the funeral from the FPS perspective of a bereaved uncle with a gimp leg that was unable to fight in the war? LOL.

RonanHayes
04-07-2011, 08:57 AM
Yes hypothetically you can surrender [When the feature is implemented]
Yes hypothetically you can be taken prisoner [When the feature is implemented]
Yes hypothetically you can take prisoners [When the feature is implemented]



Edited the post as per request.

ipappwidthz
04-07-2011, 09:59 AM
It was a question, not a request. But I will assume your edited post is more accurate, since you bothered to correct it.

So anyway since we're on the subject of words like "can" and "is currently", what "can" players do in your game?

And I still mean "can" in the most literal sense of what actions are available to a player the traditional sense of "right now, currently, in the Operation Overlord game which you are in the process of creating."

Any insight on that particular question which you would care to share?

RonanHayes
04-07-2011, 09:40 PM
I've sent you a pm.

ipappwidthz
04-08-2011, 04:09 AM
I've sent you a pm.

A PM which doesn't adress the question.